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ABOUT ME

Accomplished Level Designer experienced in console/PC development with a solid background in shipping mobile and VR titles.

Always eager to try new things. Fast learner, creative thinker, problem solver, constantly driven towards growth.

EXPERTISE

Level Design

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Unreal Engine 4/5

Worldbuilding

Mission Design

RECENT PROJECTS

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DEAD ISLAND 2: NEIGHBORHOOD WATCH

Level Designer at Fishlabs (2021 – present)

 

Action-adventure, first person, co-operative multiplayer, Unreal Engine 4

  • Stakeholding over the Level Design and Mission Design departments

  • Bringing three large maps from early greybox to shipping quality
  • Collaborating heavily with all other departments to bring the experience together
  • Collaborating with Dambuster Studios in co-development
  • Writing, scripting and implementing the majority of our ~30 missions

NDA

cancelled aaa title "PROJECT WHITE"

Level Designer at Fishlabs (2022–2023)

Semi-open world sandbox, 3rd person, Unreal Engine 5

  • Heavily involved in preparing several pitches for the studio's next project

  • Research

  • Prototyping

  • Vision building within the World Squad, and with the Systems and the Level Design teams

  • Systemic open world design

Lead Level Designer / Game Designer at Mantisbite (2018–2019)

 

Virtual reality FPS, Unity

  • Full Level Design pipeline on more than 20 individual scenes:

    • sketching

    • greyboxing

    • UV mapping & texturing

    • level dressing

    • setting up triggers/game logic

  • Game Design:

    • designing game mechanics

    • combat/encounter design

    • character and weapon design

    • unit and weapon balancing

    • VR gesture design

  • UI Design

  • Achievement design (Steam)

  • Close interdepartmental collaboration

  • Leading the level design department (of three designers)

    • regular feedback loop

    • mentoring

    • upholding a quality level throughout the game

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Lead Game Designer / Level Designer / Environment artist, independent (2017-2018)

 

Virtual reality FPS, Unity

  • Level Design:

    • sketching

    • greyboxing

    • dressing

    • designing and setting up combat encounters

  • Game Design:

    • designing game mechanics

    • enemy design

    • weapons design

    • balancing

  • Modelling environmental art assets

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Level Designer / Audio Designer / Programmer, independent (2015-2016)

 

2D Puzzle game for Android devices

  • Level Design:

    • co-designing 40 puzzle levels

    • designing game mechanics

  • Audio Design:

    • composing

    • creating SFX

  • C# programming

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Lead Game Designer / Level Designer / Audio Designer, independent (2014-2015)

 

Infinite runner math game for Android devices

  • Level Design:

    • creating 30 unique obstacle layouts

    • designing environments/biomes

  • Game Design:

    • designing game mechanics

  • Audio Design:

    • composing

    • creating SFX

    • performing & recording music for the soundtrack

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© 2024 Veikka Saaristo

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