
V E I K K A S A A R I S T O
L E V E L D E S I G N E R | H E / H I M
PORTFOLIO
ABOUT ME
Accomplished Level Designer experienced in console/PC development with a solid background in shipping mobile and VR titles.
Always eager to try new things. Fast learner, creative thinker, problem solver, constantly driven towards growth.
EXPERTISE
Level Design
Unreal Engine 4/5
Worldbuilding
Mission Design
RECENT PROJECTS
DEAD ISLAND 2: NEIGHBORHOOD WATCH
Level Designer at Fishlabs (2021 – present)
Action-adventure, first person, co-operative multiplayer, Unreal Engine 4
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Stakeholding over the Level Design and Mission Design departments
- Bringing three large maps from early greybox to shipping quality
- Collaborating heavily with all other departments to bring the experience together
- Collaborating with Dambuster Studios in co-development
- Writing, scripting and implementing the majority of our ~30 missions
NDA
cancelled aaa title "PROJECT WHITE"
Level Designer at Fishlabs (2022–2023)
Semi-open world sandbox, 3rd person, Unreal Engine 5
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Heavily involved in preparing several pitches for the studio's next project
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Research
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Prototyping
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Vision building within the World Squad, and with the Systems and the Level Design teams
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Systemic open world design
Lead Level Designer / Game Designer at Mantisbite (2018–2019)
Virtual reality FPS, Unity
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Full Level Design pipeline on more than 20 individual scenes:
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sketching
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greyboxing
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UV mapping & texturing
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level dressing
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setting up triggers/game logic
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Game Design:
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designing game mechanics
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combat/encounter design
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character and weapon design
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unit and weapon balancing
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VR gesture design
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UI Design
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Achievement design (Steam)
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Close interdepartmental collaboration
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Leading the level design department (of three designers)
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regular feedback loop
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mentoring
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upholding a quality level throughout the game
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Lead Game Designer / Level Designer / Environment artist, independent (2017-2018)
Virtual reality FPS, Unity
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Level Design:
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sketching
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greyboxing
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dressing
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designing and setting up combat encounters
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Game Design:
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designing game mechanics
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enemy design
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weapons design
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balancing
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Modelling environmental art assets
Level Designer / Audio Designer / Programmer, independent (2015-2016)
2D Puzzle game for Android devices
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Level Design:
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co-designing 40 puzzle levels
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designing game mechanics
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Audio Design:
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composing
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creating SFX
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C# programming
Lead Game Designer / Level Designer / Audio Designer, independent (2014-2015)
Infinite runner math game for Android devices
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Level Design:
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creating 30 unique obstacle layouts
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designing environments/biomes
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Game Design:
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designing game mechanics
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Audio Design:
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composing
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creating SFX
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performing & recording music for the soundtrack
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